
The normal-sized cube then becomes a ship that must fly through a few teleportation portals. 90-100% ( weoweoteo + RealVet): RealVet's part begins with a cube and mini cube dual.
84-89% ( weoweoteo + artos): artos' part begins with a double-speed mini ball part followed by a tight mini ship corridor with orbs and teleportation portals.Afterward is a cube part, followed by a robot part and a UFO part with teleportation portals. 72-83% ( Vermillion + IcEDCave): Upon emerging from a teleportation portal, the player is taken to a tight and slow ball part that gradually increases in speed.68-71% ( Vermillion + PokeChatt): PokeChatt's part begins with a triple-speed ship part where the player must hit a blue orb and go through a teleportation portal, taking them to a slanted straight-fly segment.After hitting some orbs, the player enters the drop. As the gameplay slows down, the player enters a staircase, where they must jump through the fake obstacles above. 60-67% ( Loogiah + deadlox): deadlox' part begins with a ball/mini ball part with some orbs the player must hit.Another tight mini-wave follows, with a tight normal-sized wave afterward. 50-59% ( Loogiah): Loogiah's part begins with a tight ship passage that is followed by a mini robot part with orb timings.Upon leaving the ship part, the player becomes a robot and must fall upwards (due to reverse gravity) to some triple-speed spider timings and a quadruple-speed cube part with orbs. Following a ball timing and a short cube part is another tight ship straight fly. Next is some cube timings followed by a tricky mini UFO part with some gravity portals.
39-49% ( Viprin + IcEDCave + ewop): ewop's part begins with a tight mini-wave with gravity portals. After a few double-speed spider timings is a short straight-fly before a triple-speed robot and mini cube part. 31-38% ( Viprin + IcEDCave + maxfs): maxfs' part begins with a tight UFO part with many gravity portals. They as well must avoid hitting orbs that would make them crash. The player must jump onto platforms and time orbs carefully. 22-31% ( Riot + GrenadeofTacos): As the player enters this section, the text "DIE" appears. The player then must hit two blue orbs in a blue pad-bouncing segment. Here, they must slide on the top and bottom of the corridor to carefully avoid spikes.
17-21% ( IcEDCave + Cersia): The player then enters an extremely tight wave corridor. The player enters another robot part when they exit the ship part, although this part is very short and contains simple timings. 12-17% ( IcEDCave + Riot + Awedsy): An extremely tight ship part follows with some straight flying and slanted straight flying. They must go downwards, hitting several orbs, carefully hitting a black orb, and jumping immediately after. 6-11% ( Vermillion + Theorical): After a glitchy transition, the player arrives at a maze-like robot section.
It is relatively easy compared to the rest of the level.
0-5% ( Vermillion + spcreat): The level begins with a UFO section with gravity changes. If a player's name is underlined, the player has created decoration in the section featured. Note: If a player's name is italicized, the player has created gameplay in the section featured. At some point, the level was canceled before being revived by Riot in 2021. In 2017, Surv organized a creator contest for a now replaced part in the level and Riot's tight wave part, which Jenkins won. The level is built in a design style featuring dark- and intimidating themes.Īccording to IcEDCave and Riot, the level was originally set to be the next GeoStorm mega-collaboration after Yatagarasu. GrenadeofTacos (host), IcEDCave and Riot (co-hosts), Vermillion, spcreat, Theorical, Awedsy, Cersia, Viprin, maxfs, ewop, Loogiah, Deadlox, Pokechatt, weoweoteo, artos, and RealVet (Verified by BGram)ĭescent Into Exile (abbreviated as D.I.E.) is a 2.1 Extreme Demon mega-collaboration hosted and published by GrenadeofTacos, co-hosted by IcEDCave and Riot, and verified by BGram on January 21, 2022.